Other ProjectsOther Projects

What went well

  • As a larger team we interviewed a large group of people giving us better results

  • We pinpointed key focus areas and identified others needing more research.

  • We built upon the Stakeholders' initial research, pinpointing the target audience and providing suggestions to broaden it across different age groups.


What could have gone better

  • Due to company being a startup we had little to work from. Had we had more idea about the companies values, tone etc we could have applied this to our research.


Next steps

  • Continue research Into target audience

  • Leverage unique brand attributes to differentiate from competitors and create a memorable brand identity.

  • Encourage customer feedback and community building
    to create a loyal customer base and improve product offerings

  • Strengthen partnerships and collaborations to expand
    brand visibility and tap into new markets


© Robert Beeton 2024

Conclusions

Next Steps

Red appears weak

Green appears weak

Colours appears weak

It is important to remember that users may have visual impairments where they see colours in different ways. I ran colour blindness tests to identify how designs would look to people with red, green and monochromatic colour blindness

Colour Blindness Testing

I chose colours that felt modern and thought would fit well with the brand but also were WCAG AA compliant. This takes into consideration people with accessible needs.

h

1

h

2

Button

1

Image

Link

1

Input

1

Text sizing for the app concept screens maintained a minimal pixel size of 16px to meet WCAG compliance.

Text Sizing

Concept: Even though a design had not been created, I wanted to add a little colour to my end process to demonstrate what the app could look like. I also tested the colours to make sure they met WCAG AA compliant.

Colour Contrast Testing

Concept

Accessibility

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

Preferred end process

Tests Revealed

Necessity for an offline viewing version of the shopping list

I Identified

Areas for improvement

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

I adjusted the layout placement, added extra info, and enhanced usability.

Key findings from Usability Testing

I built upon previously added products in the saved list and used feedback to inform the transition to wireframing. I transformed sketches into Figma wireframes, refining designs and gathering feedback to improve usability. I also created high-fidelity versions to demonstrate what the final design could look like.

Paper Sketches, Low & High Fidelity Wireframes

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

User research revealed focus areas for usability testing, notably the app's limitation to try-on experiences without in-app purchasing options. Two processes below were tested:

User Testing

User Testing - End Process

Key findings from Experience Map

Research & Planning

Experience Mapping

Research & Planning

User Personas & User Stories

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Key Takeaways From User Interviews (20 + People Interviewed By Our Team)


Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Research & Planning

Stakeholder & User Research Summary

Key Findings from the Stakeholder Interview



Competitor Analysis

U.S.P

Advantages

Disadvantages

  • Designer Clothes

  • Digital try on in realtime

  • Connected to some big brands like John Lewis and French Connection

  • Plug in options for enterprises

  • Privacy and security includes 2 way encryption

  • Accessories try on app

  • None discovered

  • Free

  • Iphone

  • On social media

  • Add sizes for shopping

  • Free

  • On social media

  • Good selection of brands

  • You can add your waist, bust, leg length etc

  • Free

  • Iphone, Android

  • On social media

  • Can add height and weight for accuracy

  • Share photos on social

  • Free

  • On social media

  • Shop on platform

  • Real time face photo

  • Free

  • On social media

  • Shop on platform

  • Can add sizes etc

  • Limited range of designer brands

  • Can not add sizes for try on

  • No mobile app

  • Purchase clothes on 3rd party platform

  • No outfit/photo storage / no account feature

  • Purchase clothes on 3rd party platform

  • They use some advertising

  • Web based try on/ use of mannequin

  • Just Prada accessories not clothes

  • Own brand only for clothing choices

  • Web based only

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

Research & Planning

Competitor Analysis

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

End Results

With my team we put together a design strategy for brand positioning

Research & Planning

Impact and Value Added

Concept*

Solution

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Problem

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

We Conducted and Analysed
UX Research for a Virtual Try-On Experience App

Project Overview

Overview - Try It On (T.I.O London)

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

We constructed a number of user personas to reflect the apps target audience and show the kind of goals, frustrations needs and motivations that users may have.

Below are user stories for each of our personas. Each user story reflects on the personas lifestyle, what they need from the try on app and what needs to be implemented to meet their requirements

Other ProjectsOther Projects

What went well

  • As a larger team we interviewed a large group of people giving us better results

  • We pinpointed key focus areas and identified others needing more research.

  • We built upon the Stakeholders' initial research, pinpointing the target audience and providing suggestions to broaden it across different age groups.


What could have gone better

  • Due to company being a startup we had little to work from. Had we had more idea about the companies values, tone etc we could have applied this to our research.


Next steps

  • Continue research Into target audience

  • Leverage unique brand attributes to differentiate from competitors and create a memorable brand identity.

  • Encourage customer feedback and community building
    to create a loyal customer base and improve product offerings

  • Strengthen partnerships and collaborations to expand
    brand visibility and tap into new markets


Conclusions

Next Steps

Red appears weak

Green appears weak

Colours appears weak

Colour Blindness Testing

It is important to remember that users may have visual impairments where they see colours in different ways. I ran colour blindness tests to identify how designs would look to people with red, green and monochromatic colour blindness

I chose colours that felt modern and thought would fit well with the brand but also were WCAG AA compliant. This takes into consideration people with accessible needs.

h

1

h

2

Button

1

Image

Link

1

Input

1

h

1

h

2

Button

1

Image

Link

1

Input

1

Text sizing for the app concept screens maintained a minimal pixel size of 16px to meet WCAG compliance.

Text Sizing

Concept: Even though a design had not been created, I wanted to add a little colour to my end process to demonstrate what the app could look like. I also tested the colours to make sure they met WCAG AA compliant.

Colour Contrast Testing

Concept

Accessibility

Concept

Accessibility

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

Preferred end process

Tests Revealed

Necessity for an offline viewing version of the shopping list

I Identified

Areas for improvement

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

I adjusted the layout placement, added extra info, and enhanced usability.

Key findings from Usability Testing

User Testing

User Testing - End Process

User Testing

User Testing - End Process

User research revealed focus areas for usability testing, notably the app's limitation to try-on experiences without in-app purchasing options. Two processes below were tested:

Research & Planning

Experience Mapping

Research & Planning

Experience Mapping

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

Key findings from Experience Map

Below are user stories for each of our personas. Each user story reflects on the personas lifestyle, what they need from the try on app and what needs to be implemented to meet their requirements

Research & Planning

User Personas & User Stories

Research & Planning

User Personas & User Stories

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Research & Planning

Stakeholder & User Research Summary

Research & Planning

Stakeholder & User Research Summary

Key Findings from the Stakeholder Interview



Key Takeaways From User Interviews (20 + People Interviewed By Our Team)



Competitor Analysis

U.S.P

Advantages

Disadvantages

  • Designer Clothes

  • Digital try on in realtime

  • Connected to some big brands like John Lewis and French Connection

  • Plug in options for enterprises

  • Privacy and security includes 2 way encryption

  • Accessories try on app

  • None discovered

  • Free

  • Iphone

  • On social media

  • Add sizes for shopping

  • Free

  • On social media

  • Good selection of brands

  • You can add your waist, bust, leg length etc

  • Free

  • Iphone, Android

  • On social media

  • Can add height and weight for accuracy

  • Share photos on social

  • Free

  • On social media

  • Shop on platform

  • Real time face photo

  • Free

  • On social media

  • Shop on platform

  • Can add sizes etc

  • Limited range of designer brands

  • Can not add sizes for try on

  • No mobile app

  • Purchase clothes on 3rd party platform

  • No outfit/photo storage / no account feature

  • Purchase clothes on 3rd party platform

  • They use some advertising

  • Web based try on/ use of mannequin

  • Just Prada accessories not clothes

  • Own brand only for clothing choices

  • Web based only

Competitor Analysis

U.S.P

Advantages

Disadvantages

  • Designer Clothes

  • Digital try on in realtime

  • Connected to some big brands like John Lewis and French Connection

  • Plug in options for enterprises

  • Privacy and security includes 2 way encryption

  • Accessories try on app

  • None discovered

  • Free

  • Iphone

  • On social media

  • Add sizes for shopping

  • Free

  • On social media

  • Good selection of brands

  • You can add your waist, bust, leg length etc

  • Free

  • Iphone, Android

  • On social media

  • Can add height and weight for accuracy

  • Share photos on social

  • Free

  • On social media

  • Shop on platform

  • Real time face photo

  • Free

  • On social media

  • Shop on platform

  • Can add sizes etc

  • Limited range of designer brands

  • Can not add sizes for try on

  • No mobile app

  • Purchase clothes on 3rd party platform

  • No outfit/photo storage / no account feature

  • Purchase clothes on 3rd party platform

  • They use some advertising

  • Web based try on/ use of mannequin

  • Just Prada accessories not clothes

  • Own brand only for clothing choices

  • Web based only

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

Research & Planning

Competitor Analysis

Research & Planning

Competitor Analysis

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

End Results

With my team we put together a design strategy for brand positioning

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

End Results

With my team we put together a design strategy for brand positioning

Research & Planning

Impact and Value Added

Research & Planning

Impact and Value Added

Concept*

Concept*

Solution

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Solution

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Problem

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

Problem

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

We Conducted and Analysed
UX Research for a Virtual Try-On Experience App

Project Overview

Overview - Try It On (T.I.O London)

Project Overview

Overview - Try It On (T.I.O London)

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

We constructed a number of user personas to reflect the apps target audience and show the kind of goals, frustrations needs and motivations that users may have.

I built upon previously added products in the saved list and used feedback to inform the transition to wireframing. I transformed sketches into Figma wireframes, refining designs and gathering feedback to improve usability. I also created high-fidelity versions to demonstrate what the final design could look like.

Paper Sketches, Low & High Fidelity Wireframes

© Robert Beeton 2024

Concept

Accessibility

Concept

Accessibility

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

Preferred end process

Tests Revealed

Necessity for an offline viewing version of the shopping list

I Identified

Areas for improvement

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

I adjusted the layout placement, added extra info, and enhanced usability.

Key findings from Usability Testing

We constructed a number of user personas to reflect the apps target audience and show the kind of goals, frustrations needs and motivations that users may have.

User Testing

User Testing - End Process

User Testing

User Testing - End Process

User research revealed focus areas for usability testing, notably the app's limitation to try-on experiences without in-app purchasing options. Two processes below were tested:

Research & Planning

Experience Mapping

Research & Planning

Experience Mapping

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

Key findings from Experience Map

Below are user stories for each of our personas. Each user story reflects on the personas lifestyle, what they need from the try on app and what needs to be implemented to meet their requirements

Research & Planning

User Personas & User Stories

Research & Planning

User Personas & User Stories

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Key Findings from the Stakeholder Interview



Key Takeaways From User Interviews (20 + People Interviewed By Our Team)



Research & Planning

Competitor Analysis

Research & Planning

Competitor Analysis

Research & Planning

Impact and Value Added

Research & Planning

Impact and Value Added

Concept*

Concept*

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

Project Overview

Overview - Try It On

(T.I.O London)

Project Overview

Overview - Try It On

(T.I.O London)

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

Problem

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

Problem

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Solution

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Solution

We Conducted and Analysed UX Research for a Virtual Try-On Experience App

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

End Results

With my team we put together a design strategy for brand positioning

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

End Results

With my team we put together a design strategy for brand positioning

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

Research & Planning

Stakeholder & User Research Summary

Research & Planning

Stakeholder & User Research Summary

I built upon previously added products in the saved list and used feedback to inform the transition to wireframing. I transformed sketches into Figma wireframes, refining designs and gathering feedback to improve usability. I also created high-fidelity versions to demonstrate what the final design could look like.

Paper Sketches, Low & High Fidelity Wireframes

Concept: Even though a design had not been created, I wanted to add a little colour to my end process to demonstrate what the app could look like. I also tested the colours to make sure they met WCAG AA compliant.

Text sizing for the app concept screens maintained a minimal pixel size of 16px to meet WCAG compliance.

Text Sizing

Colour Contrast Testing

I chose colours that felt modern and thought would fit well with the brand but also were WCAG AA compliant. This takes into consideration people with accessible needs.

Red appears weak

Green appears weak

Colours appears weak

Colour Blindness Testing

It is important to remember that users may have visual impairments where they see colours in different ways. I ran colour blindness tests to identify how designs would look to people with red, green and monochromatic colour blindness

What went well

  • As a larger team we interviewed a large group of people giving us better results

  • We pinpointed key focus areas and identified others needing more research.

  • We built upon the Stakeholders' initial research, pinpointing the target audience and providing suggestions to broaden it across different age groups.


What could have gone better

  • Due to company being a startup we had little to work from. Had we had more idea about the companies values, tone etc we could have applied this to our research.


Next steps

  • Continue research Into target audience

  • Leverage unique brand attributes to differentiate from competitors and create a memorable brand identity.

  • Encourage customer feedback and community building
    to create a loyal customer base and improve product offerings

  • Strengthen partnerships and collaborations to expand
    brand visibility and tap into new markets


Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Key Takeaways From User Interviews (20 + People Interviewed By Our Team)


Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

User research revealed focus areas for usability testing, notably the app's limitation to try-on experiences without in-app purchasing options. Two processes below were tested:

Concept*

Concept*

Research & Planning

Impact and Value

Added

Research & Planning

Impact and Value

Added

Research & Planning

Competitor

Analysis

Research & Planning

Competitor

Analysis

Concept

Accessibility

Concept

Accessibility

Key findings from Usability Testing

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

Privacy

Concerns about privacy and how the app uses data

Customisation

Opportunity to add the ability to input measurements

Experience

Hopes the app is intuitive and has a glitch free try- on experience

Personalised

User wants a wide range of clothes, specifically brands he likes

Monetise

Utilise to ability to monetise purchase links

Seemless Experience

Provide the ability to purchase products in app

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

Preferred end process

Tests Revealed

Necessity for an offline viewing version of the shopping list

I Identified

Areas for improvement

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

I adjusted the layout placement, added extra info, and enhanced usability.

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

Preferred end process

Tests Revealed

Necessity for an offline viewing version of the shopping list

I Identified

Areas for improvement

Tests Revealed

Extra postage costs when redirected to third-party sites for purchases

I Identified

I adjusted the layout placement, added extra info, and enhanced usability.

User Testing

User Testing - End Process

Key findings from Experience Map

Research & Planning

Experience

Mapping

Below are user stories for each of our personas. Each user story reflects on the personas lifestyle, what they need from the try on app and what needs to be implemented to meet their requirements

We constructed a number of user personas to reflect the apps target audience and show the kind of goals, frustrations needs and motivations that users may have.

Research & Planning

User Personas &

User Stories

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Measurements

Users emphasized the importance of adding personal measurements like height, waist, and bust to improve the AI's accuracy in mapping clothing onto the body. They were unsure if the accuracy would be sufficient without this option.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Push Notifcations

The majority of users explained that they would prefer to receive emails rather then push notifications. They feel that it is a more controllable method to receive information from the app and less intrusive.

Multiple Photo Angles

Users want to upload multiple photos from various angles to improve AI's clothing mapping. They believe this will enhance the experience, aiding in better fitting and appearance assessment.

Shopping Habits

Most users shop online for ease and like sites with accurate sizing guides. Most users shopped from their phone had no issues with site interfaces.Typically users shopped online once every one to two months for clothes.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Application

Offering diverse brand clothing for try-on, using AI to virtually model clothes on user pictures. Operating solely as a try-on app, aiming for investor and Google app launch by August 2024.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Target Audeince

The target age is approximately 25-35, open to all genders but with a focus on female shoppers. Initially UK-based, with plans for later expansion to the US.

Security & Privacy

Uploaded photos aren't stored on the device. Location data is only used for store localization, not shared otherwise.

Monetisation

The app relies heavily on Google Ads for advertising. Clients pay for visibility.

Team In Mind

Organise and label my design system for ease of navigation and use

End Results

With my team we put together a design strategy for brand positioning

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Team In Mind

Organise and label my design system for ease of navigation and use

End Results

With my team we put together a design strategy for brand positioning

Helped Redefine Design Strategy

Challenged ideas with insights from user research.

User Research

Conducted 8 Interviews which helped establish user painpoints & needs

Data Analysis

Helped with decision making to speed up process

Key Findings from the Stakeholder Interview



Key Takeaways From User Interviews (20 + People Interviewed By Our Team)


Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Solution

Researched T.I.O's target audience to grasp their needs. Analysed findings to identify audience, needs, opportunities, and pain points. Presented design strategy for brand positioning.

Solution

Startup with no brand presence exploring virtual try-on app market. Basic audience and design research done, but more needed to confirm audience. Insufficient evidence for app's alignment with user needs.

Problem

Project Overview

Overview - Try It On

(T.I.O London)

Project Overview

Overview - Try It On

(T.I.O London)

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

T.I.O. aims to dominate virtual try-on with its user-friendly mobile app, lifelike 2D representations from user photos, precise attire suggestions, and extensive clothing options from various stores.

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

Project Timeline: January - March 2024

Tools Used: Figma

Roles: UX Researcher, UX & UI Designer

We Conducted and Analysed
UX Research for a Virtual Try-On Experience App

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

  • All apps are free to use

  • All on companies are on social media

  • Some give you the ability to add your measurements

  • Some send you to 3rd party platforms to make purchases

Key findings from Competitor Analysis

Research & Planning

Stakeholder & User Research Summary

Research & Planning

Stakeholder & User Research Summary

I built upon previously added products in the saved list and used feedback to inform the transition to wireframing. I transformed sketches into Figma wireframes, refining designs and gathering feedback to improve usability. I also created high-fidelity versions to demonstrate what the final design could look like.

Paper Sketches, Low & High Fidelity Wireframes

I chose colours that felt modern and thought would fit well with the brand but also were WCAG AA compliant. This takes into consideration people with accessible needs.

Text sizing for the app concept screens maintained a minimal pixel size of 16px to meet WCAG compliance.

Text Sizing

Concept: Even though a design had not been created, I wanted to add a little colour to my end process to demonstrate what the app could look like. I also tested the colours to make sure they met WCAG AA compliant.

Colour Contrast Testing

Red appears weak

Green appears weak

Colours appears weak

Colour Blindness Testing

It is important to remember that users may have visual impairments where they see colours in different ways. I ran colour blindness tests to identify how designs would look to people with red, green and monochromatic colour blindness

Conclusions

Next Steps

What went well

  • As a larger team we interviewed a large group of people giving us better results

  • We pinpointed key focus areas and identified others needing more research.

  • We built upon the Stakeholders' initial research, pinpointing the target audience and providing suggestions to broaden it across different age groups.


What could have gone better

  • Due to company being a startup we had little to work from. Had we had more idea about the companies values, tone etc we could have applied this to our research.


Next steps

  • Continue research Into target audience

  • Leverage unique brand attributes to differentiate from competitors and create a memorable brand identity.

  • Encourage customer feedback and community building
    to create a loyal customer base and improve product offerings

  • Strengthen partnerships and collaborations to expand
    brand visibility and tap into new markets


Other ProjectsOther Projects

© Robert Beeton 2024